One of the features I wanted to implement was a simple puzzle where the player logs into a computer in-game to unlock a door blocking their progress. The coding for this event was relatively straightforward, but I ended up spending far too much time perfecting the computer terminal's graphics and text to achieve the look I envisioned.
I took inspiration from the old DEC Systems VMS/VAX terminals from the 1980s. During my night shifts at Digital Equipment, we used those "dummy" terminals to log in, check interoffice email, and occasionally spend lunch breaks browsing Usenet for interesting reads. Those terminals had a distinct monochromatic aesthetic that I wanted to replicate.
While I’m not saying I completely nailed it, I think I got pretty close, considering the assets I had to work with.
The trigger works, and the terminal screen looks almost exactly as I’d hoped.
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